Liars Dice
The rules of Liar’s Dice are simple.
- Each "Liar" (gameplayer) has a set of five 6-sided dice, and each round they roll them in secret and look at their own dice.
- 1s are considered wild and can be used as any number. For instance, a player with two 4s and two 1s would actually have four 4s.
- The first Liar makes a bid on how many dice of a certain face were rolled by all players in total. For example, the first Liar starts by safely bidding “two 2s”.
- After each bid, the next Liar to the left can challenge the bid, and all players reveal their dice. If the challenged Liar overbid, they lose a die for the rest of the game. For example, if there was only a single 2 showing between all Liars (unlikely, but possible), the challenged Liar would permanently lose a die in all future rounds.
- If the challenged Liar did not overbid (if there were two or more 2s for example), the challenger permanently loses a die for the rest of the game instead. Once the challenge is resolved, all Liars reroll their dice, and the one who lost a die makes the first bid in the new round.
- If the next Liar to the left doesn’t wish to challenge, they must raise either the number of dice (“three 2s”), the face (“two 3s”), or both (“four 4s”). There is no limit to how high either number can be raised in the next bid, other than the natural cap of 6 for the face portion of the bid.
- This process of bidding and challenging continues around clockwise with play always passing to the next Liar on the left.
- When a Liar loses all five of their dice, they are eliminated from the game.
- The winner of the game is the last person with any dice remaining.